Frankly I'm lazy and I got distracted and I'm sorry. Can't say it won't happen again, because it will. I will say I'll try to keep it to a minimum.
The past three weeks have been rather interesting gaming wise. I finally beat Mass Effect and immediately jumped into the sequel. I sat down for some controller passing Bioshock 2 multiplayer, and I jumped into the changes in Portal.
Mass Effect, I will leave to next week. I'm going to try my hand at an actual review, not this stream of consciousness bullshit. On the whole I really liked the game, but it did have a few flaws. Stay tuned!
I haven't started Bioshock 2 proper, but I sat down with some friends and we fired up the online multiplayer and passed around the controller after each game. There's nothing too new or great about this game's multiplayer, but it sure is fun and more so with friends. It did make me want to play the single player much more and I look forward to jumping into it.
This past week Valve introduced some new things into Portal in anticipation of the announcement of Portal 2. A radio is hidden in each level and it must be taken to specific place to retrieve a certain signal. It adds another puzzle to each level and it actually very fun. I've only done about 10-12 of them, but I have to say it was a great idea on Valve's part.
Mass Effect 2 is in a word fucking-amazing. They clearly took the majority of the complaints from the first one and did something about it, generally for the better. Gone are the over used set pieces and annoying as balls mako portions. Each area has an unique look and feel, and even the side missions have more in depth and interesting story elements. The resource mining is interesting at first, but then boring as hell. At least it looks like you can stop well short of draining all the planets and be set for the whole game. As a game, the best way I can describe ME2 is to compare it to a sci-fi tv show. Each mission, story or secondary, has its own story and area and they feel unique and different while sticking to the main idea of the game very similar to the episodic format of many sci-fi shows (the onboard relationship stuff reminds me of filler/characterization episodes). The combat is really fun, but pretty different. I like it, but I could understand disagreement if a person wasn't keen on third person cover shooter mechanics.
My recent play time with ME2 has brought about a rather humorous story. Before I had played any of it, I had heard that the relationship storyline with Jack was pretty deep and very interesting. So far I've been 'pursuing' Jack, but I've just discovered that Shepard can have a relationship with Tali (my favorite character from ME1) and I've reached a dilemma. Neither character will allow two-timing and I find each fascinating and I'm at a loss at who to pick.
Now right about now I'm sure you're saying, "Hey, just save at the decision point and do both." Well, concerned listener, that's a good idea if I hadn't decided to play the game straight, at least my first time through. In the first one I never went back to change a decision and lived with all the consequences, and I plan to do so for ME2 as well. The story is infinitely more interesting when the choices I make for Shepard have real consequences.
So I wallow in agony over which fictional woman I want to bang. The homicidal super powered merc or the super cute mechanic alien. Decision, decisions...
Monday, March 15, 2010
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